Autonomous Driving Vehicle
- Designed a self-driving AI in an open-world 3D car racing game using Computer Vision for autonomous game testing
- Implemented and compared Direct Perception, Mediated Perception and Lane Finding approaches to autonomous driving
- Used YOLO for nearby object detection, OCR for speed detection, polynomial fitting for lane detection
- Trained GoogLeNet and AlexNet models to determine car, road and location inputs to the driving module