ROADSTER RUN SYSTEMS READY T+ 00:00.0
LIVE CAM 01 / PIXEL FEED

Press Space or tap the screen to launch.

Turn your phone sideways for a bigger screen.

HOW TO FLY

  • Space↑ Press to jump. Keep holding after the top of a jump to hover on the thrusters.
  • ↓ Hold on the road to drop into suction mode, so drones pass over you. Hold it in the air to drop fast.
  • ZXF Press for a backflip, a front flip or a sideflip. On the road, the car jumps first. Flip on the way up, or hover while you flip, so the car lands on its wheels. If it lands on its roof, the run ends. Each extra flip in the same jump is worth more points.
  • V Press to switch between the 2D screen and the three 3D cameras. You can switch in the middle of a run.
  • C Press to change the colors.
  • PM Press P to pause and M to turn the sound off.

Hovering uses air. You get air back slowly while you drive on the road. Each air canister you grab gives you half a tank.

On a phone, tap the screen to jump. Hold the left third of the screen or the SUCTION button to duck. Tap BACK, SIDE or FRONT to flip. You can also play with a game controller.

FROM THE OCT 15 DEMO

  • Each run starts with a standing lift-off and a 0 to 60 mph launch in 0.81 seconds.
  • The rows of parked cars are based on the Cybercab, Cybertruck, Semi, Model Y and Model 3 that the real car jumped over.
  • The flip ramps are based on the ramp that the real car drove up before it spun around and landed.
  • The ten air tanks stand for the 600 liters of compressed air that feed the car's 10 cold gas thrusters.
  • The canyon jumps are in the game because Musk said they may try to jump the Snake River Canyon.

Sources: Dezeen and TechCrunch.

CREDITS

These parts were made for this game:

  • The pixel art and the pixel font.
  • The 3D Roadster and the 3D parked cars.
  • The game code and the electric motor sound.

These parts come from other creators:

  • Sound effects and music by Juhani Junkala, from OpenGameArt (CC0).
  • Thruster sounds and the 3D cones, crash debris and roadside cars by Kenney (CC0).
  • Fonts from Google Fonts, and three.js for the 3D view (MIT license).